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Spiel

 

Spiel

 

Seifenblasen aufblasen, 20. April 2005


 

Endliche und unendliche Spiele – James P. Carse

Parameter von endlichen und unendlichen Spielen
ParameterEndliches SpielUnendliches Spiel
SpielzielGewinnenWeiterspielen
RegelnUnveränderbarÄndern sich kontinuierlich
SpielrahmenInnerhalb von GrenzenGrenzen erweiternd
GrundhaltungVerbissen, ernstSpielerisch
VorgehensweiseOpponierendInitiativ
ZeitfaktorVerbrauchendGenerierend
MotivationStark auftreten (Dominationsmacht)Stark sein (Wirkmacht)
ErfolgsmaßstabJagd auf Trophäen, StatussymboleFortwährendes Spiel
Höchstes ZielEwiges LebenEwige Geburt
GehirnhälfteLinke GehirnhälfteRechte Gehirnhälfte
Referenz: ► James P. Carse, Ph.D., US-amerikanischer Professor für Theologie und Kirchengeschichte, New York University, Autor, Endliche und unendliche Spiele. Die Chancen des Lebens,
Klett-Cotta, Stuttgart, Erstauflage 1986, 2. Auflage Oktober 1999

Zitate zum Thema Spiel / Play

Zitate allgemein

Empfehlungen

 

Schlussfolgerungen

  • Beim Spiel kann man einen Menschen in einer Stunde besser kennenlernen als im Gespräch während eines Jahres. Platon (427-347 v. Chr.) vorchristlicher altgriechischer Philosoph, Begründer der abendländischen Philosophie, zitiert in: Stefan Knischek, Lebensweisheiten berühmter Philosophen. 4000 Zitate von Aristoteles bis Wittgenstein, S. 45, Humboldt, 8. Auflage 2009

 

  • Das nächste Spiel ist immer das schwerste.
    Sepp Herberger (1897-1977) deutscher Fußballspieler und -trainer, Rundbrief an die deutschen Nationalspieler, 20. August 1954

 

Einsicht

Bild
Würfelspiel
  • Kinder spielen. Zwei halten eine Schnur und drehen sie, das dritte springt. Die Schnur ist Materie. Außenstehende Kraft treibt sie an. Das Kind springt. Springt es zu früh, springt es zu spät, so gibt ihm die Schnur einen Schlag. Der rechte Augenblick ist das Ziel und das ist die Freude am Spiel. Gitta Mallasz (1907-1992) ungarische Grafikerin, Malerin, Lela Fischli,
    Die Antwort der Engel. Ein Dokument aus Ungarn, Daimon Verlag, Erstaufzeich-
    nung 25. Juni 1943, 12. Auflage Juni 2005

 

  • Die meisten Menschen betrachten das Leben als einen Kampf, aber es ist kein Kampf, sondern ein Spiel. Es ist jedoch ein Spiel, das ohne Kennt-
    nisse der geistigen Gesetze nicht erfolgreich gespielt werden kann. Florence Scovel Shinn (1871-1940) US-amerikanische Künstlerin, Buchillustratorin, Lehrerin der Neugeist-Bewegung, metaphysische Autorin, Das Lebensspiel und seine Regeln, Erstveröffentlichung in den Vereinigten Staaten, 1925, Verlag Freya, September 2003

 

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Zentrale Aussagen zu Spiel und Leben

Endliche Spiele ⇔ Unendliche Spiele

  • Es gibt zwei Arten von Spielen. Wir bezeichnen sie als endliche und unendliche Spiele.
    1. In endlichen Spielen handeln wir nach festgelegten Regeln, um zu gewinnen.
    2. In unendlichen Spielen handeln wir mit ständig wechselnden Regeln – um weiterzuspielen.
Endliche Spieler spielen innerhalb von Grenzen; unendliche Spieler spielen mit den Grenzen.
Unendliche Spieler verbrauchen keine Zeit, sondern erschaffen Zeit.
Wer spielen muss, spielt nicht.
James P. Carse, Ph.D., US-amerikanischer Professor für Theologie und Kirchengeschichte, New York University, Autor, Endliche und unendliche Spiele. Die Chancen des Lebens, Klett-Cotta, Stuttgart, Erstauflage 1986, 2. Auflage Oktober 1999

 

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Muße ist die Voraussetzung für geistige Agilität:

«Schule» als Ort der Muße und Musen

  • Muße ist der letzte Restposten, sie gilt als Zeit verplempern. Dabei ist es umgekehrt: Ohne Muße verarmen wir geistig und menschlich. Es sollte unsere Pflicht sein, uns viel Muße einzuräumen, weil wir sonst verblöden. Es ist bekannt, dass es für die geistige Entwicklung von Kindern nichts Wichtigeres gibt als das freie Spiel. Der Mensch bleibt ohne Muße in der Routine stecken, bleibt nur noch das, was er ist. Bei den alten Griechen war Muße Ausdruck einer höchsten geistigen Kraft. Auch «Schule», die von diesem Begriff abstammt, ist eigentlich ein Ort der Muße.
    Interview mit Stefan Brotbeck, Schweizer Philosoph, zitiert in: Philosoph Stefan Brotbeck: «Wir brauchen mehr Musse, um nicht zu verblöden», präsentiert von der Basellandschaftliche Zeitung, Susanna Petrin, 5. Januar 2013

 

  • Spielen ist Dünger für das Gehirn und Kraftfutter für Kinderseelen. Aus der Tierforschung weiß man: Je intelli-
    genter ein Tier ist, desto mehr spielt es. Lernpsychologen nennen es selbstorganisiertes, intrinsisch gesteuertes Lernen. Diese Art des Lernens ist entscheidend dafür, wie gut sich ein Tier oder Menschenkind später in der Welt zurechtfindet. Aus der Gehirnforschung weiss man, dass völlig absichtsloses Spielen für die besten Vernetzungen
    im Gehirn sorgt.
    Botenstoffe, die das Spielen freisetzt – Katecholamine, endogene Opiate und andere Peptide –, haben einen wachs-
    tumsstimulierenden Effekt auf die neuronalen Vernetzungen. Dadurch bauen sich bestehende Netzwerke weiter aus.
    Das passiert allerdings nur durch das Spielen, nicht durch Belehrungen und Fördermassnahmen.
    Am Anfang sind es eher Spiele mit Gegenständen, später dann Als-ob-Spiele, Rollenspiele und Regelspiele, zuletzt Wettkampfspiele und Ernstspiele. Jede Spielphase bereitet die nächste vor. Interview mit Prof. DDr. Gerald Hüther gerald-huether.de (*1951) deutscher Neurobiologe, Professor für neurobiologische Grundlagenforschung, Universität Göttingen, wissenschaftlicher und populärwissenschaftlicher Referent, Autor, «Spielen ist Dünger für das Gehirn», präsentiert von der deutschsprachigen Schweizer Boulevardzeitung Blick, Carmen Schirm-Gasser, 8. November 2016

 

  • Wir hören nicht auf zu spielen, weil wir alt werden, sondern wir werden alt, weil wir aufhören zu spielen.
    George Bernard Shaw (1856-1950) irischer Politiker, Pazifist, Satiriker, Dramatiker, Nobelpreisträger in Literatur, 1925; zitiert in: Zitate auf Englisch

 

Referenz: de.Wikiquote-Eintrag Spiel

Literaturzitate

General quotes

Recommendations

  • When you're depressed, the whole body is depressed, and it translates to the cellular level. The first objective is to get your energy up, and you can do it through play. It's one of the most powerful ways of breaking up hopelessness and bringing energy into the situation. O. Carl Simonton, M.D. (1942-2009) US American radiologist, oncologist, pioneer of psycho-oncology, founder of the Simonton Cancer Center (SCC)

 

Bild
Burning candle

 

Appeal

opinion blog article Anxiety. The 'Busy' Trap, presented by the US American daily newspaper The New York Times, Tim Kreider, 30. June 2012

 

Insights

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Falsely attributed to:

Plato (427-347 BC) Ancient Greek pre-Christian philosopher

  • If you would read a man's disposition, see him game, and you will then learn more of him in one hour, than in seven years' conversation.
    Article Advice Given to College Graduate: Old Work in Columbia Library Which Contains Much Wisdom Which Might Be Applied To-Day, presented by the US American daily newspaper The New York Times, quote S. 24, column 5, 22. February 1903 including excerpts of the pamphlet Letter of Advice to a Young Gentleman upon Leaving the University, printed by William Bradford, New York, 1696, reprint 1670

 

  • The opposite of play is not work. It's depression. To play is to act out and be wilful, exultant and committed, as if one is assured of one's prospects.
    Brian Sutton-Smith (1924-2015) New Zealand born-American play theorist, dean of Play Studies, University of Pennsylvania,
    author, cited in: What is 'The Play Ethic'?, presented by the publication The Play Ethic, 1. January 2010

 

Appeals

  • So, here we are – all part of this great hologram called Creation, which is everybody else's SELF. It's all a cosmic
    play, and there is nothing but you! Itzhak Bentov ( 1923-1979) Czech-born Israeli American scientist, inventor, mystic, author,
    cited in: Eric Dubay, Spiritual Science, S. 121, 2014

 

  • Instead of providing gamers with better and more immersive alternatives to reality, I want all of us to be become res-
    ponsible for providing the world with a better and more immersive reality.
    Jane McGonigal, US American virtual game designer, founder of the Institute for the Future (IFTF), nonprofit forecasting firm AvantGame, Reality Is Broken. Why Games Make Us Better and How They Can Change the World, S. 18, Penguin,
    20. January 2011

 

Future prospect

Bild
Puffspiel oder Backgammon
(↓)

Finite games ⇔ infinite games

  • There are at least two kinds of games. One could be called finite; the other infinite.
A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.
The rules of a finite game may not change; the rules of an infinite game must change.
Finite players play within boundaries; infinite players play with boundaries.
Finite players are serious; infinite players are playful.
Finite players win titles; infinite players have nothing but their names.
A finite player plays to be powerful; an infinite player plays with strength.
A finite player consumes time; an infinite player generates time.
The finite player aims to win eternal life; the infinite player aims for eternal birth.
James P. Carse, US American professor emeritus of theology, literature of religion, history, New York University, author, Finite and Infinite Games, Ballantine Books, New York, 1987, Free Press, 5. January 2013

 

  • [P]lay is not neatly defined in terms of some single identifying characteristic. Rather, it is defined in terms of a confluence of several characteristics. […]
    1. Play is self-chosen and self-directed;
    2. Play is activity in which means are more valued than ends;
    3. Play has structure, or rules, which are not dictated by physical necessity but emanate from the minds of the players;
    4. Play is imaginative, non-literal, mentally removed in some way from "real" or "serious" life; and
    5. Play involves an active, alert, but non-stressed frame of mind.
Blog article by Peter Gray, Ph.D., US American research professor of developmental psychology, Boston College, author, The Value of Play: The Definition of Play Gives Insights, "Freedom to Learn", presented by the US American bimonthly magazine Psychology Today, 19. November 2008

 

 

 

Bild
  • The thing that makes all learning possible, is passion, wonder, curiosity, and joy. Those are the things that make us learn. […] Being able to play is really a founda-
    tional element. […] Being playful really provokes our ima-
    gination and makes in many ways life interesting for us.
    […] Play is an emergent property of the application of
    rules to the imagination.
    If you want somebody to learn
    something, imagination is not enough. Daydreaming, run-
    ning off, thinking fantastically, all those things are wonder-
    ful exercises. But that's not really learning.
    Learning happens when you start put constraints around that imagination. And then you get to experiment, you get to play, you get to see all of that sense of joy, of wonder, of curiosity, of pushing against those boundaries and li-
    mits and seeing what pushes back. And those are the es-
    sential elements of what it means to play.
    Removed audio presentation by Douglas Thomas, Ph.D.
    (*1966) US American associate professor, Annenberg School for Communication, University of Southern California, cultural historian, journalist, author, A New Culture of Learning, presented by the Canadian TV station TVO, special series "Learning 2030", communitechhub kitchener, 28. October 2012, YouTube film, minute 24:49 and minute 25:07, 56:18 minutes duration, posted 9. November 2012

 

  • The goal of ancient games was cooperation, not competition.
    The most respected art was healing, not wounding.
    Violence was present, but only in self-defense.
    Deleted article by Gloria Steinem gloriasteinem.com (*1934) leading US American feminist of the new women's movement, visionary and political activist, founder and editor of the feminist magazine Ms., journalist, writer, Remember Our Power!, pre-
    sented by the Ms. Magazine, June 2003

 

  • It looks like depression and play are opposite sides of a coin.
    Video interview with Jaak Panksepp, Ph.D. (1943-2017) Estonian-born American professor of psychology, Bowling Green State University, psychobiologist, neuroscientist, College of Veterinary Medicine, Washington State University, author, The Primal Power
    of Play
    , presented by the Washington State University, YouTube film, minute 3:16, 3:31 minutes duration, posted 16. June 2010

 

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Extensive play in the first five years of life allow for a socially beneficial life.

  • We know that rats that've played a lot are less aggressive later in life. They are
    successful in social competition also. They'll have more reproductive success.
    They will tend to become the leaders of the mature group. […] Thrive by five subcortically. If you get the foundation happy and engaged in the first five years [...]. And play undoes itself. Little rats that had plenty of early play do not show rough-and-tumble impulsive activity.
    It undoes itself.
    Video presentation by and Q&A with Jaak Panksepp, Ph.D. (1943-2017) Estonian-born American professor of psychology, Bowling Green State University, psychobiologist, neuroscientist, College of Veterinary Medicine, Washington State University, author, spon-
    sored by Arnold Pfeffer Center for Neuropsychoanalysis, New York Psychoanalytic Institute, 5. March 2011, "Affective Continuity?
    From SEEKING to PLAY – Science, Therapeutics and Beyond"
    , part 2, YouTube film, minute 50:39 and minute 52:46, 1:11:03 duration, posted 16. November 2012

 

  • Natural play is about about developing genuine trust and not about winning or losing. […] Real-time listening imparts empathic understanding and precedes mental decoding of words.
    Adjusting Thought Reflex (ATR) video created by Rodger Hyodo (*1957) Canadian miraculous brain injury healee, personal coach, author, removed entry Playfulness and trust inspire art and music, recorded by Flash Magic Production, minute 12:34, 14 minutes duration, 2010

 

  • The ability to play is one of the principal criteria of mental health. Ashley Montagu (1905-1999) British-American anthropologist, humanist, author on race and gender, politics and development, The Universal Nature of Play, date unknown

 

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Collaberative gaming vs. competitive gaming

  • The concept is to beat the game and not the other people. And that's what it's going to take to get through these times.
    Interview with Watts Wacker (1953-2017) US American futurist, speaker, author,
    Re-Branding YOU™ Conference, 31. March 2009, YouTube film, 1:03 minutes duration, posted 4. April 2009

 

Reference: en.Wikiquote entry Play

Literary quotes

  • The true man wants two things: danger and play. For that reason he wants woman, as the most dangerous toy. Friedrich Wilhelm Nietzsche (1844-1900) German classical scholar, critic of culture, philosopher of nihilism, writer, Thus Spoke Zarathustra [Also sprach Zarathustra], part II, chapter 18 "Old and Young Women", Ernst Schmeitzner, 1883-1891, Viking Press, 1954

 

Movie quotes

Quotes by David R. Hawkins

⚠ Caveat See Power vs. Truth, January 2013

(↓)

Acceptance versus denial. Conscious resting and playing

Englische Texte – English section on Play and games

Finite and infinite games – James Carse

Parameters of finite and infinite games
ParameterFinite gameInfinite game
Goal of gameWinningContinue to play
RulesDon't changeAre adjusted continuously
Game frameWithin boundariesExtending boundaries
AttitudeSeriousPlayful
ApproachOpposingTaking initiative
TimeConsumingGenerating
MotivationDominating (Domination power)Be strong (Essential power)
SuccessTrophies, status symbolsContinuous game
Highest goalEternal lifeEternal birth
Brain hemisphereLeft hemisphereRight hemisphere
Source: ► James P. Carse, US American professor emeritus of theology, literature
of religion, history, New York University, author, Finite and Infinite Games,
Ballantine Books, New York, 1987, Free Press, 5. January 2013
Reference: en.Wikipedia entry Finite and Infinite Games

Integrative thinking – Daniel Pink

Integrative Thinking is the marriage of the left and the right brain.
Thinking outside the box seems hard in a surrounding where most people think, in fact, dwell inside the box.

 

Right-brained qualities and expressions
In his book A Whole New Mind. Why Right-Brainers Will Rule the Future (Riverhead Trade, March 2006)
Daniel Pink depicts six right brain aptitudes that may enhance life, learning and careers:
Design, story, symphony, empathy, play, and meaning.
༺༻Quality
Expression
LegendRef.
1. DesignSuperseding function(ionality) to engage in patterns and senses.
Design is a whole-minded skill, engineering and aesthetics.
Minute 26:17
2. StoryConveying ideas and promoting products and services works better by narratives, not
just by arguments. Facts are less valuable since anyone can google them on the Internet. Commercials and movies tell stories, give series of episodes, which deliver facts with impact. Story is more effective because that is how humans operate. Communication counts, saying things well is a valued skill.
Minute 36:31
3. SymphonyAbility to see the big picture thinking (not just detail focus), adding invention (creativity). Seeing the big picture, filtering out meaningful currents from the host of information, combining two things into something new. The challenge is to team-teaching and to unleash and see the practicality of multi- and interdisciplinary approaches that combine e.g. biology and philosophy. Abstract abilities, like literacy or numeracy, become feasible given the proper environment, context, setting.Minute 45:40
4. EmpathySuperseding logic and engaging in feeling and intuition. 
5. PlayBringing humor and light-heartedness to work, business and products. 
6. MeaningContext, significance, immaterial abstract feelings and values and impact of situations,
people and products.
 
Source: ► Audio interview with Daniel Pink danpink.com (*1964) US American motivational speaker, chief speech writer
of US vice president Al Gore (1995-1997), visionary author, How Half Your Brain Can Save Your Job, presented by
The Library of Economics and Liberty ECONTALK, host Russ Roberts, 1:07:13 duration, aired 11. June 2007
See also: ► Thinking and ► Fairy tales and ► Empathy and ► Benignity and ► Purpose and ► Integration

 

Links zum Thema Spiel / Play

Literatur

Literature (engl.)

Externe Weblinks


  • Johan Huizinga '-(1872-1945) niederländischer Geschichtsprofessor, Kulturhistoriker
  • Dr. Jaak Panksepp (1943-2017) estnisch-amerikanischer emeritierter Professor für Psychologie, Bowling Green State University, Ohio, Psychobiologe, Neurowissenschaftler spezialisiert auf des Spiel- und Sozialverhalten, College of Veterinary Medicine, Washington State University, Autor

External web links (engl.)



  • Interview with Jaak Panksepp, Ph.D. (1943-2017) Estonian-born American professor of psychology, Bowling Green State University, psychobiologist, neuroscientist, department of veterinary and comparative anatomy, pharmacology, and physiology, College of Veterinary Medicine, Washington State University, author, The Importance Of Play, presented by the magazine Brain World, Passion Jun, M.D., 7. December 2010

Audio- und Videolinks

Audio and video links (engl.)

 

Interne Links

Hawkins

 

 

Anhand der Skala des Bewusstseins (Gradeinteilung von 1-1000), erarbeitet von Dr. David R. Hawkins, hat der Begriff Spiel einen Bewusstseinswert von 375. Innerhalb von Hawkins' System rangiert Spiel im Bereich von Integrität und gesellschaftsbildender Akzeptanz.

 

Letzte Bearbeitung:
07.10.2023 um 23:17 Uhr

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